Saturday, May 30, 2015

Gameplay Update


Updated the code to make it easy to add new monsters and now monsters use states and each state is a collection of actions, Monsters have a base class that will do almost all the basic stuff for any monster so adding a new one is just adding a couple of unique states to that monster, like its attacks and movement pattern. I changed the health of the boss to be very low, that is why it dies in one hit, also all enemies now stick to each other is they are floating subdued, the idea is that the more are stuck together, the more damage it will do to the boss once launched to it. Enemies can now be grouped into waves that can be picked up by an enemy manager and sent to the user, the idea is to have this waves with different difficulties so the manager can create ups and downs int fights.Now I will add new art and start polishing the movement of the player as well as the two enemies i have. then I will start adding the boss behavior where it starts attacking the player.

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