Monday, June 8, 2015

Gameplay update



Update: I added a flow including menu, level select, intro, and in game intro, took me some time because its all modular, they can be removed or added without changing anything in the other modules. Its all made with placeholder assets, I also removed the sound, until I get it fixed.

Added a slow motion moment, which is almost like a pause at this moment can be adjusted, when enemies attach to each one and when the player hits enemies with a launch attack.
Added the new player robot art animated quickly (for running and a test punch).
Added fixed red flash effect when enemy subdued.
Added an electric effect when enemy is about to explode.
Fixed a bunch of state issues with the player when it was damaged in the middle of attacks.

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